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Marsh Giant
Large humanoid (giant), CE
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Armor Class: 13
Hit Points: 102 (12d8+48)
Speed: 40 ft., swim 20 ft., swim: 20
Initiative: 3
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STR: 27 (8) DEX: 17 (3) CON: 19 (4)
INT: 8 (-1) WIS: 15 (2) CHA: 12 (1)
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Saves: STR: 11 DEX: 3 CON: 7
INT: -1 WIS: 2 CHA: 1
Skills: 3 + ability mod for (Perception, Stealth ( in swamps), Swim)
Languages: Boggard, Giant
CR: 8(2200 xp)
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Space: 10 / Reach: 10
Melee attacks:
gaff +11/+11 (2d6+12) OR 2 slams +11 (1d6+8)
Ranged attacks:
rock +6 (2d6+9)
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Feats: Combat Reflexes, Improved Iron Will, Improved Sunder, Iron Will, Power Attack, Vital Strike
Environment: temperate marshes
Organization: solitary, gang (2-6), or tribe (7-22, plus 20% noncombatants plus 1 cleric or witch leader of 4th-8th level, 1-3 barbarian or fighter champions of 2nd-5th level, 2-12 merrows, 10-20 boggards, and 6-12 giant frogs)
Treasure: standard (gaff, other treasure)
Source: PFRPG Bestiary 2
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